// Dispatch timings and distances shared by the server engine (lib/dispatch.ts) // and both clients. They live here rather than in lib/dispatch.ts because that // module imports the database driver and can't be pulled into the bundle. /** * How long a request stays open for drivers to offer on before it gives up. * * This is the number both sides watch: the rider sees it as "we're still * looking", the driver as how long they have to decide before the job is off * the board. Long enough that a driver finishing a drop-off can still take it, * short enough that a rider standing on a corner at 4am gets an answer instead * of a spinner. */ export const REQUEST_TTL_SECONDS = 150; /** * How far a request is broadcast from the pickup point. * * A request is shown to every eligible driver inside this radius rather than * to the nearest one at a time — the rider picks from whoever volunteers, so * dispatch's job is to put the job in front of enough people to give them a * real choice. Matches the default radius riders see drivers over on the map, * so a rider who can see a car can be offered by that car. */ export const BROADCAST_RADIUS_M = 8000; /** * Android notification channel for incoming ride requests. Created on the * client with max importance, sound and vibration, and named here so the * server sends to the same channel the client registered — a mismatch * silently downgrades the notification to the default channel and it stops * making noise. */ export const OFFER_CHANNEL_ID = "ride-offers"; /** * How old a driver's last position ping may be before they're treated as gone, * whatever their `online` flag says. Every rider-facing query and the dispatch * broadcast share this, so a driver can never be visible on the map but * unreachable by a request, or vice versa. * * The heartbeat fires every 5s, so this is ~24 missed beats of slack. That * sounds generous until you watch a real phone: Android throttles JS timers * hard once the app leaves the foreground, and gaps of 20-30s were measured on * a device that was awake and on screen. At 60s those gaps flickered drivers * in and out of every rider's map. */ export const DRIVER_STALE_SECONDS = 120;